//==============================================================================
// Chariot Archer_anim.txt
//==============================================================================

//==============================================================================
define mistbody
{
   TechLogic none/Relic Skadis Winter Touch
   set hotspot
   {
      version
      {
         Visualnone jimmy
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle sfx a frost mist
      }
   }
}

//==============================================================================
define EgyptianChariotArcherShield
{
	SetSelector
	{
		TechLogic none/Heavy Chariots/Champion Chariots
		SetSelector
		{
			TechLogic none/Copper shields/Bronze shields/Iron shields
			set hotspot
			{
				version
				{
					visualnone jimmy
				}
			}
			set hotspot
			{
				version
				{
					visual Attachments E Shield Small Copper
				}
			}
			set hotspot
			{
				version
				{
					visual Attachments E Shield Small Bronze
				}
			}
			set hotspot
			{
				version
				{
					visual Attachments E Shield Small Iron
				}
			}
		}
		SetSelector
		{
			TechLogic none/Copper shields/Bronze shields/Iron shields
			set hotspot
			{
				version
				{
					visualnone Jimmy
				}
			}
			set hotspot
			{
				version
				{
					visual Attachments E Shield Small Copper
					ReplaceTexture Attachments E Shield Copper/Attachments E Shield Bronze
				}
			}
			set hotspot
			{
				version
				{
					visual Attachments E Shield Small Bronze
					ReplaceTexture Attachments E Shield Copper/Attachments E Shield Bronze
				}
			}
			set hotspot
			{
				version
				{
					visual Attachments E Shield Small Iron
					ReplaceTexture Attachments E Shield Copper/Attachments E Shield Bronze
				}
			}
		}
		SetSelector
		{
			TechLogic none/Copper shields/Bronze shields/Iron shields
			set hotspot
			{
				version
				{
					visualnone Jimmy
				}
			}
			set hotspot
			{
				version
				{
					visual Attachments E Shield Small Copper
					ReplaceTexture Attachments E Shield Copper/Attachments E Shield Iron
				}
			}
			set hotspot
			{
				version
				{
					visual Attachments E Shield Small Bronze
					ReplaceTexture Attachments E Shield Copper/Attachments E Shield Iron
				}
			}
			set hotspot
			{
				version
				{
					visual Attachments E Shield Small Iron
					ReplaceTexture Attachments E Shield Copper/Attachments E Shield Iron
				}
			}
		}
	}
}

//==============================================================================
define Wheel
{
   set hotspot
   {
      version
      {
         Visual attachments a wheel spoked
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      TechLogic none/Heavy Chariots/Champion Chariots
      set hotspot
      {
         version
         {
				Visual Cavalry E Chariot Archer_boredA
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				Connect FRONTABDOMEN mistbody hotspot
         }
      }
      set hotspot
      {
         version
			{
				Visual Cavalry E Chariot Archer_boredA
				ReplaceTexture Cavalry E Chariot Archer Copper/Cavalry E Chariot Archer Bronze
				ReplaceTexture Cavalry E Chariot Archer Head Copper/Cavalry E Chariot Archer Head Bronze
				ReplaceTexture Cavalry E Chariot Copper/Cavalry E Chariot Bronze
				ReplaceTexture Cavalry E Chariot Horse Copper/Cavalry E Chariot Horse Bronze
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				Connect FRONTABDOMEN mistbody hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Chariot Archer_boredA
				ReplaceTexture Cavalry E Chariot Archer Copper/Cavalry E Chariot Archer Iron
				ReplaceTexture Cavalry E Chariot Archer Head Copper/Cavalry E Chariot Archer Head Iron
				ReplaceTexture Cavalry E Chariot Copper/Cavalry E Chariot Iron
				ReplaceTexture Cavalry E Chariot Horse Copper/Cavalry E Chariot Horse Iron
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				Connect FRONTABDOMEN mistbody hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      TechLogic none/Heavy Chariots/Champion Chariots
      set hotspot
      {
         version
         {
				Visual Cavalry E Chariot Archer_walkA
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot	
				tag FootstepLeft 0.20 true   
				tag FootstepRight 0.00 true   
				tag FootstepLeft 0.80 true   
				tag FootstepRight 0.10 true
			    tag SpecificSoundSet 0.20 false HorseHooves01 checkVisible
			    tag SpecificSoundSet 0.80 false HorseHooves02 checkVisible
				tag SpecificSoundSet 0.00 false Roll checkVisible
                Connect FRONTABDOMEN mistbody hotspot				
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Chariot Archer_walkA
				ReplaceTexture Cavalry E Chariot Archer Copper/Cavalry E Chariot Archer Bronze
				ReplaceTexture Cavalry E Chariot Archer Head Copper/Cavalry E Chariot Archer Head Bronze
				ReplaceTexture Cavalry E Chariot Copper/Cavalry E Chariot Bronze
				ReplaceTexture Cavalry E Chariot Horse Copper/Cavalry E Chariot Horse Bronze
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				tag FootstepLeft 0.20 true   
				tag FootstepRight 0.00 true   
				tag FootstepLeft 0.80 true   
				tag FootstepRight 0.10 true
			    tag SpecificSoundSet 0.20 false HorseHooves01 checkVisible
			    tag SpecificSoundSet 0.80 false HorseHooves02 checkVisible
				tag SpecificSoundSet 0.00 false Roll checkVisible
				Connect FRONTABDOMEN mistbody hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Chariot Archer_walkA
				ReplaceTexture Cavalry E Chariot Archer Copper/Cavalry E Chariot Archer Iron
				ReplaceTexture Cavalry E Chariot Archer Head Copper/Cavalry E Chariot Archer Head Iron
				ReplaceTexture Cavalry E Chariot Copper/Cavalry E Chariot Iron
				ReplaceTexture Cavalry E Chariot Horse Copper/Cavalry E Chariot Horse Iron
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				tag FootstepLeft 0.20 true   
				tag FootstepRight 0.00 true   
				tag FootstepLeft 0.80 true   
				tag FootstepRight 0.10 true
				tag SpecificSoundSet 0.20 false HorseHooves01 checkVisible
			    tag SpecificSoundSet 0.80 false HorseHooves02 checkVisible
				tag SpecificSoundSet 0.00 false Roll checkVisible
				Connect FRONTABDOMEN mistbody hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/Heavy Chariots/Champion Chariots
      set hotspot
      {
         version
         {
				Visual Cavalry E Chariot Archer_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.13 false SiegeTowerDeath checkVisible 
               tag SpecificSoundSet 0.69 false HeavyFall checkVisible 
//-- end auto generated section
				//connect RightHand arrow hotspot
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				Connect FRONTABDOMEN mistbody hotspot	
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Chariot Archer_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.13 false SiegeTowerDeath checkVisible 
               tag SpecificSoundSet 0.69 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry E Chariot Archer Copper/Cavalry E Chariot Archer Bronze
				ReplaceTexture Cavalry E Chariot Archer Head Copper/Cavalry E Chariot Archer Head Bronze
				ReplaceTexture Cavalry E Chariot Copper/Cavalry E Chariot Bronze
				ReplaceTexture Cavalry E Chariot Horse Copper/Cavalry E Chariot Horse Bronze
				//connect RightHand arrow hotspot
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				Connect FRONTABDOMEN mistbody hotspot	
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Chariot Archer_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.13 false SiegeTowerDeath checkVisible 
               tag SpecificSoundSet 0.69 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry E Chariot Archer Copper/Cavalry E Chariot Archer Iron
				ReplaceTexture Cavalry E Chariot Archer Head Copper/Cavalry E Chariot Archer Head Iron
				ReplaceTexture Cavalry E Chariot Copper/Cavalry E Chariot Iron
				ReplaceTexture Cavalry E Chariot Horse Copper/Cavalry E Chariot Horse Iron
				//connect RightHand arrow hotspot
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				Connect FRONTABDOMEN mistbody hotspot	
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      TechLogic none/Heavy Chariots/Champion Chariots
      set hotspot
      {
         version
         {
				Visual Cavalry E Chariot Archer_idleA
				//connect RightHand arrow hotspot
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				Connect FRONTABDOMEN mistbody hotspot	
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Chariot Archer_idleA
				ReplaceTexture Cavalry E Chariot Archer Copper/Cavalry E Chariot Archer Bronze
				ReplaceTexture Cavalry E Chariot Archer Head Copper/Cavalry E Chariot Archer Head Bronze
				ReplaceTexture Cavalry E Chariot Copper/Cavalry E Chariot Bronze
				ReplaceTexture Cavalry E Chariot Horse Copper/Cavalry E Chariot Horse Bronze
				//connect RightHand arrow hotspot
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				Connect FRONTABDOMEN mistbody hotspot	
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Chariot Archer_idleA
				ReplaceTexture Cavalry E Chariot Archer Copper/Cavalry E Chariot Archer Iron
				ReplaceTexture Cavalry E Chariot Archer Head Copper/Cavalry E Chariot Archer Head Iron
				ReplaceTexture Cavalry E Chariot Copper/Cavalry E Chariot Iron
				ReplaceTexture Cavalry E Chariot Horse Copper/Cavalry E Chariot Horse Iron
				//connect RightHand arrow hotspot
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				Connect FRONTABDOMEN mistbody hotspot	
         }
      }
   }
}

//==============================================================================
anim RangedAttack
{
   SetSelector
   {
      TechLogic none/Heavy Chariots/Champion Chariots
      set hotspot
      {
         version
         {
				Visual Cavalry E Chariot Archer_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.64 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.66 false Arrow checkVisible 
//-- end auto generated section
				//connect RightHand arrow hotspot
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				Connect FRONTABDOMEN mistbody hotspot	
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Chariot Archer_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.92 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.66 false Arrow checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry E Chariot Archer Copper/Cavalry E Chariot Archer Bronze
				ReplaceTexture Cavalry E Chariot Archer Head Copper/Cavalry E Chariot Archer Head Bronze
				ReplaceTexture Cavalry E Chariot Copper/Cavalry E Chariot Bronze
				ReplaceTexture Cavalry E Chariot Horse Copper/Cavalry E Chariot Horse Bronze
				//connect RightHand arrow hotspot
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				Connect FRONTABDOMEN mistbody hotspot	
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Chariot Archer_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.92 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.66 false Arrow checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry E Chariot Archer Copper/Cavalry E Chariot Archer Iron
				ReplaceTexture Cavalry E Chariot Archer Head Copper/Cavalry E Chariot Archer Head Iron
				ReplaceTexture Cavalry E Chariot Copper/Cavalry E Chariot Iron
				ReplaceTexture Cavalry E Chariot Horse Copper/Cavalry E Chariot Horse Iron
				//connect RightHand arrow hotspot
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				Connect FRONTABDOMEN mistbody hotspot	
         }
      }
   }
}

//==============================================================================
anim Flail
{

   SetSelector
   {
      TechLogic none/Heavy Chariots/Champion Chariots
      set hotspot
      {
         version
         {
				Visual Cavalry E Chariot Archer_FlailA
		        tag SpecificSoundSet 0.25 false MaleFlail checkVisible				
				//connect RightHand arrow hotspot
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				Connect FRONTABDOMEN mistbody hotspot	
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Chariot Archer_FlailA
		        tag SpecificSoundSet 0.25 false MaleFlail checkVisible				
				ReplaceTexture Cavalry E Chariot Archer Copper/Cavalry E Chariot Archer Bronze
				ReplaceTexture Cavalry E Chariot Archer Head Copper/Cavalry E Chariot Archer Head Bronze
				ReplaceTexture Cavalry E Chariot Copper/Cavalry E Chariot Bronze
				ReplaceTexture Cavalry E Chariot Horse Copper/Cavalry E Chariot Horse Bronze
				//connect RightHand arrow hotspot
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				Connect FRONTABDOMEN mistbody hotspot	
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Chariot Archer_FlailA
		        tag SpecificSoundSet 0.25 false MaleFlail checkVisible				
				ReplaceTexture Cavalry E Chariot Archer Copper/Cavalry E Chariot Archer Iron
				ReplaceTexture Cavalry E Chariot Archer Head Copper/Cavalry E Chariot Archer Head Iron
				ReplaceTexture Cavalry E Chariot Copper/Cavalry E Chariot Iron
				ReplaceTexture Cavalry E Chariot Horse Copper/Cavalry E Chariot Horse Iron
				//connect RightHand arrow hotspot
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				Connect FRONTABDOMEN mistbody hotspot	
         }
      }
   }
}

//==============================================================================
anim FreezeAttack
{
   SetSelector
   {
      TechLogic none/Heavy Chariots/Champion Chariots
      set hotspot
      {
         version
         {
				Visual Cavalry E Chariot Archer_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.01 true
               tag GenericSound 0.01 true
//-- end auto generated section
				//connect RightHand arrow hotspot
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				Connect FRONTABDOMEN mistbody hotspot	
				length 0.02
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Chariot Archer_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.01 true
               tag GenericSound 0.01 true
//-- end auto generated section
				ReplaceTexture Cavalry E Chariot Archer Copper/Cavalry E Chariot Archer Bronze
				ReplaceTexture Cavalry E Chariot Archer Head Copper/Cavalry E Chariot Archer Head Bronze
				ReplaceTexture Cavalry E Chariot Copper/Cavalry E Chariot Bronze
				ReplaceTexture Cavalry E Chariot Horse Copper/Cavalry E Chariot Horse Bronze
				//connect RightHand arrow hotspot
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				Connect FRONTABDOMEN mistbody hotspot	
				length 0.02
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Chariot Archer_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.01 true
               tag GenericSound 0.01 true
//-- end auto generated section
				ReplaceTexture Cavalry E Chariot Archer Copper/Cavalry E Chariot Archer Iron
				ReplaceTexture Cavalry E Chariot Archer Head Copper/Cavalry E Chariot Archer Head Iron
				ReplaceTexture Cavalry E Chariot Copper/Cavalry E Chariot Iron
				ReplaceTexture Cavalry E Chariot Horse Copper/Cavalry E Chariot Horse Iron
				//connect RightHand arrow hotspot
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				Connect FRONTABDOMEN mistbody hotspot	
				length 0.02
         }
      }
   }
}